For example, the first mission has the player docking with a space station that’s somehow ended up in pieces. There are seven levels altogether, but each one is quite different from the others and this relatively brief running time serves the game well, as it has ample room to demonstrate its ideas and then concludes without overstaying its welcome.Įach level is broken down into a series of small tasks. This small, 2D indie asks the player to take on the role of a cosmonaut who must perform a series of missions in the zero gravity of space. Great examples would be Octodad: Dadliest Catch (2014) and Struggling (2020) but there have been others, and the most recent to catch my eye is Heavenly Bodies, coming from 2pt. With this in mind, something I wouldn’t have expected is that I’ve fallen in with physics-based games where the entire object of play is to do something awkward and difficult. Sitting down with a console is something I do as a pastime, for relaxation, or to get away from the real world for a bit - and hey, there’s a lot to get away from these days. However, the second time around I sped through with time to spare.In general, I’d say that I have a low tolerance for frustration in videogames. In my first demo attempt, it ended before I could finish it. There’s some sense of pride when everything comes together. My second time with the demo, I noticed grabbable railings and how I could kick my legs to move forward. This is where people will love the challenge of traveling through space as fast and efficiently as possible. Instead, it’s the hectic madness of flailing through space trying to complete small tasks. It’s possible a narrative might be added, but that doesn’t appear to be the focus. The gameplay of Heavenly Bodies is what makes it interesting rather than a strong story thus far. But, it suddenly begins to make sense why we’re trying to escape when things are falling apart. However, before I could get to the solar panel, the lever opening the airlock snapped off because why not? You’d think whoever built this station would have put more effort into levers not snapping. The first challenge is opening the airlock to proceed outside where the crunched solar panel is. Difficult controls would be one thing, but the station has all sorts of little problems that hinder your progress. The demo focused on getting your bearings and then repairing a solar panel to access a Comms Terminal. It appears Heavenly Bodies will take place over several missions with each functioning as a puzzle in itself. Just add repairing solar panels to the list of things going wrong in space! I personally handled it well, but my brother had more difficulty with it. This creates a situation where you’re constantly turning your head, and the direction of your arms changes. The main problem my brother and I ran into with controlling our astronaut is the camera turning on its own in Heavenly Bodies.
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